LAYER ONE : THE WAYSTATION
An arid wasteland.
What water there is houses unknown forces.
There is no night time.
A storm cloud migrates around the area and there is no time when it is not visible on the horizon in some direction.
Other than when the storm is directly overhead.
Crematoria layer 2A city of the dead. People who have found their way out of Middle Distance end up here and most of them never leave.A free roaming prison layer. Trying to leave the city will leave the party exposed to the day night cycle. At night the temperature is so cold it is fatal within 2 hours. During the day the the temperature is so hot it is fatal in minutes.The only time it is safe to try is the hour just before sunrise or judt after sunset.Lord Marshal - war lordNecromongers - armyQuasidead - TrackersBladehounds - hunting dogsPurifier - A ClericTombs - A mercSiber- A soldierVako- a dameAereon - An elemental mysticGuv - a community leaderKyra - a rebel leader/hunterThe Fury - gatekeeper of layer 3The Threshold - layer 3 (bad times at the el royale)A hotel on the border of life and death. Sinning here is fatal.Every room has aFlynn - a priest seeking lost treasure (greed)Sweet - a songstress seeking fame (pride)Summerspring - a rescuer seeking Winterfall (wrath)Winterfall - a lost soul seeking peace - (slioth)Sullivan - a salesman seeking information - (gluttony)Miles - a concierge seeking forgiveness - (envy)Billian - the ferryman/mirror walker - (lust)
NPCS
Dahl - a coyote
Boss - a paladin
Santana - a hunter
Diaz - a brawler
Moss - a bard
Lockspur - a tattoo artist
Vargas - a superstitious cleric
Luna - a child
Flaco - a trader of Hobo & Tattoo code book
Tunnel Singers - sonar hunting beasts
Razor Swarm - tiny birds with razor sharp wings
Pond Dancers - beasts hibernating until water
Chillings - the scale keeper/key holder
Shrills - bioluminescent jellyfish creatures
Our Story
The Middle Distance layer 1
An arid wasteland. What water there is are home to vicious monstrrs. There is no night time. And there is a storm with this location in its eye but the pupil dialates and closes weekly. As the rain comes, the monsters emerge from the wet ground en mass.
Dahl - a coyote
Boss - a paladin
Santana - a hunter
Diaz - a brawler
Moss - a bard
Lockspur - a tattoo artist
Vargas - a superstitious cleric
Luna - a child
Flaco - a trader
Hobo code book
Tattoo code book
Tunnel Singers - sonar hunting beasts
Razor Swarm - small birds with razorsharp wings
Pond Dancers - the beasts that love in the water and hibernate in the ground
Chillings - the scale keeper/key holder
Shrills - jellyfish like bioilluminescent creatures that guard the door to layer 2
Crematoria layer 2
A city of the dead. People who have found their way out of Middle Distance end up here and most of them never leave.
A free roaming prison layer. Trying to leave the city will leave the party exposed to the day night cycle. At night the temperature is so cold it is fatal within 2 hours. During the day the the temperature is so hot it is fatal in minutes.
The only time it is safe to try is the hour just before sunrise or judt after sunset.
Lord Marshal - war lord
Necromongers - army
Quasidead - Trackers
Bladehounds - hunting dogs
Purifier - A Cleric
Tombs - A merc
Siber- A soldier
Vako- a dame
Aereon - An elemental mystic
Guv - a community leader
Kyra - a rebel leader/hunter
The Fury - gatekeeper of layer 3
The Threshold - layer 3 (bad times at the el royale)
A hotel on the border of life and death. Sinning here is fatal.
Every room has a
Flynn - a priest seeking lost treasure (greed)
Sweet - a songstress seeking fame (pride)
Summerspring - a rescuer seeking Winterfall (wrath)
Winterfall - a lost soul seeking peace - (slioth)
Sullivan - a salesman seeking information - (gluttony)
Miles - a concierge seeking forgiveness - (envy)
Billian - the ferryman/mirror walker - (lust)