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Northern Lights

DM NOTES

Persistent Threats

North: There are a sect of magic eaters that thrive here. They hunt and eat magic and creatures with it.

Mid North: Medium beasties threats. There are chivitoes in the sprawling nature that are innately tainted.

Middle: The blight rats are thriving in the slums and have created a hunter and stolen many items of power.

Mid South: A group of disenfranchised magical engineers have begun creating metal eating beings towards sabotaging the industrial region.

South: The quasi dead are used to guard some key figures but over the years as these people have died, more and more ronin quasi-dead have accumulated. 

Status Quo

North: The ​Fabricator Mystics control the flow of supply of materials in the world and as such leverage aspects of the economy.

Mid North: The Temporal Coven are devout believers in the reliability of "The Future Past". They worship the idea that time runs in a circle and events play out identically in infinite repetition and have mastered seeing the future by looking into the past cycles of time.

Middle: The Pattern Makers thrive on the desperate. They make fantastic potions but these potions are made from the body parts of other people who gambled their lives for a taste of the drugs they also provide.

Mid South: The Flicker Clique provide military order and are obsessed with their own training and stoicism.

South: The Bio Scholars are obsessed with their own research and practices and have very little interest in ethical practices when they are attempting to advance practical knowledge.

Benefits & Aids

North: A group of clerics dedicate their time and energy to rehabilitating 

blight ghouls.

Mid North: A group of druids travel between farms aiding crop growth and animal care to maintain some level of nature within the flora and fauna.

Middle: There are volunteer groups in the slums trying to provide food, shelter, and care to the desperate in the hopes of them avoid the cutting rooms. 

Mid South: There are counter debater punks who protest and host poetry slams and sing alongs in protest of both the industrial order but also the Flicker Cliques.

South: The cemetery caretaker has assembled a group of regulators to turn the quasi-dead into true-dead.

Magic Eater

A dark silhouette stands in the distance. It's shape is unfamiliar to your eyes but you recognize it from stories.

The limbs seem too long. The body seems too tall. Even backlit... you can sense it's eyes because in the shadow of their figure.. the eyes are a little darker.

AC 14 - 4 hits to kill

Illusion magic.
Blink & Mirror Image

they slip between and hunt like coyotes.

They flank and close in trying to get a grapple on you at which point they deal damage to your spell casting skill.

Grapple: +6 Athletics.

Melee: +3 to hit. 10 ft.

1d4 spell slots lost.

Regain 1 hit per slot.

Name, Title

A dark silhouette stands in the distance. It's shape is unfamiliar to your eyes but you recognize it from stories.

The limbs seem too long. The body seems too tall. Even backlit... you can sense it's eyes because in the shadow of their figure.. the eyes are a little darker.

Illusion magic.
Blink & Mirror Image

they slip between and hunt like coyotes.

They flank and close in trying to get a grapple on you at which point they deal damage to your spell casting skill.

Grapple: +6 Athletics.

Melee: +3 to hit. 10 ft.

1d4 spell slots lost.

Spell slots are lost top to bottom.

Name, Title

A dark silhouette stands in the distance. It's shape is unfamiliar to your eyes but you recognize it from stories.

The limbs seem too long. The body seems too tall. Even backlit... you can sense it's eyes because in the shadow of their figure.. the eyes are a little darker.

Illusion magic.
Blink & Mirror Image

they slip between and hunt like coyotes.

They flank and close in trying to get a grapple on you at which point they deal damage to your spell casting skill.

Grapple: +6 Athletics.

Melee: +3 to hit. 10 ft.

1d4 spell slots lost.

Spell slots are lost top to bottom.

Name, Title

A dark silhouette stands in the distance. It's shape is unfamiliar to your eyes but you recognize it from stories.

The limbs seem too long. The body seems too tall. Even backlit... you can sense it's eyes because in the shadow of their figure.. the eyes are a little darker.

Illusion magic.
Blink & Mirror Image

they slip between and hunt like coyotes.

They flank and close in trying to get a grapple on you at which point they deal damage to your spell casting skill.

Grapple: +6 Athletics.

Melee: +3 to hit. 10 ft.

1d4 spell slots lost.

Spell slots are lost top to bottom.

Name, Title

A dark silhouette stands in the distance. It's shape is unfamiliar to your eyes but you recognize it from stories.

The limbs seem too long. The body seems too tall. Even backlit... you can sense it's eyes because in the shadow of their figure.. the eyes are a little darker.

Illusion magic.
Blink & Mirror Image

they slip between and hunt like coyotes.

They flank and close in trying to get a grapple on you at which point they deal damage to your spell casting skill.

Grapple: +6 Athletics.

Melee: +3 to hit. 10 ft.

1d4 spell slots lost.

Spell slots are lost top to bottom.

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